From: Chris Gallimore (chrisg@icopyright.com)
Date: Mon Jan 15 2001 - 15:49:46 PST
I actually have 2 hubs. So my connection is like this:
DSL to a 4 port hub, connected to the uplink. The second is going to the UT
server, and the third is going to the public interface of my firewall. The
second hub has the internal interface of the firewall and my other hosts. I
hope that makes sense, it would take me hours to do an ASCII drawing for
that setup. So to my firewall the UT server looks like another host on the
internet, it has its own IP and has no access back into the rest of my
network, other than UT of course.
Chris
-----Original Message-----
From: EXT-Barnes, Darren [mailto:Darren.Barnes@PSS.Boeing.com]
Sent: Monday, January 15, 2001 2:37 PM
To: 'pmfirewall@pointman.org'
Subject: RE: [pmfirewall] Settings for an unreal tournament server
Chris,
How do you do that with a cable modem? Plug both the servers (UT and
Firewall) and the cable modem into the hub? Does that really work? Also
wouldn't the UT server and the Firewall conflict when replying to the
packets on those ports. One sending valid responses, the other sending
DENYs? How did you set yours up?
Another option is I could build a decent spec machine to be the firewall,
DNS, DHCP, etc. AND Unreal Tournament server. I always liked the idea of a
machine just doing what it's designed to do so right now I have a low end
spec linux box as the firewall. It just sits in the corner and performs
well. But if needs be I could up the spec and install the linux UT server
files.
I was running UT on a 650Mhz PIII laptop behind the firewall in dedicated
server mode. The weird thing was people could see the machine, connect to it
but the game would never begin. They would be allowed to walk (not that
pre-game flying - but walk) around the level anywhere (in the lava, poison,
etc.). There were no weapons either!!...
-----Original Message-----
From: Chris Gallimore [mailto:chrisg@icopyright.com]
Sent: Monday, January 15, 2001 12:50 PM
To: 'pmfirewall@pointman.org'
Subject: RE: [pmfirewall] Settings for an unreal tournament server
You will have to use port forwarding to get this to work. You should be
aware that there will be a performance issue if you use port forwarding. I
started out that way and ended up buying a new hub and placing my UT server
in front of my firewall.
Chris
-----Original Message-----
From: EXT-Barnes, Darren [mailto:Darren.Barnes@PSS.Boeing.com]
Sent: Monday, January 15, 2001 12:34 PM
To: 'pmfirewall@pointman.org'
Subject: [pmfirewall] Settings for an unreal tournament server
I have PM firewall running on my mandrake linux box acting as a firewall, IP
masq, DHCP, DNS server and everything works great.
But now I want to add a Unreal Tournament server on a different machine on
my private network that users on the net can see/access/play on. I tried
this by opening the UT server ports 7777, 7778, 7779 and 29800 but that did
not work.
How do I configure PM-Firewall / IP Chains to allow the incoming data on
those ports to go straight to the unreal server? Also how do I ensure the
data broadcasted on those ports is making it to the internet? I am assuming
I need to add a few IP forwarding lines for these ports? Help.
Darren
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This archive was generated by hypermail 2b29 : Sun Jun 10 2001 - 02:38:46 PDT